Package | Description |
---|---|
com.aimpulse.spectrum.mas.behaviors |
Event-driven agent behavior
|
com.aimpulse.spectrum.mas.fipa.df |
FIPA directory facilitator
|
com.aimpulse.spectrum.mas.fipa.protocols |
FIPA protocols
|
com.aimpulse.spectrum.mas.team |
Agent team formation
|
Class and Description |
---|
Behavior
This interface represents the behavior of agents.
|
BehaviorController
Interface that describes all agent activities related to
behavior controlling, i.e., adding and removing
sub-behaviors, as well as providing time and sending and receiving messages.
|
EventAccess
This interface provides event patterns with the access to the information
they need to decide whether a situation is covered by them (current time and
received messages).
|
EventPattern
With event patterns, behaviors can specify for which events they wait.
|
Result
A string-based type that represents the result of a behavior.
|
State
A string-based type that represents state identifiers in a
finite-state machine behavior.
|
Class and Description |
---|
Behavior
This interface represents the behavior of agents.
|
BehaviorController
Interface that describes all agent activities related to
behavior controlling, i.e., adding and removing
sub-behaviors, as well as providing time and sending and receiving messages.
|
EventPattern
With event patterns, behaviors can specify for which events they wait.
|
Result
A string-based type that represents the result of a behavior.
|
Class and Description |
---|
Behavior
This interface represents the behavior of agents.
|
BehaviorController
Interface that describes all agent activities related to
behavior controlling, i.e., adding and removing
sub-behaviors, as well as providing time and sending and receiving messages.
|
EventPattern
With event patterns, behaviors can specify for which events they wait.
|
Result
A string-based type that represents the result of a behavior.
|
Class and Description |
---|
Behavior
This interface represents the behavior of agents.
|
BehaviorController
Interface that describes all agent activities related to
behavior controlling, i.e., adding and removing
sub-behaviors, as well as providing time and sending and receiving messages.
|
EventPattern
With event patterns, behaviors can specify for which events they wait.
|
Result
A string-based type that represents the result of a behavior.
|
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